My Creation
Here you can find most of my work I made a long the way to become a video game designer, from 3D Modeling, Visual Effect, Video Making and even the manga-inspired story and drawings of my own.
Click on each image to show full size and description.
Third year of University :
This third year was the biggest learning curve for me, as this is the first time I got into the production of a game. Our Major project was a video game called Tempus Aeternum - a 3D FPS game set in space - where you fight off enemies and solve puzzles to find a way to escape from the space station. On the right you can see our BTS video, and the gameplay (commentary playthrough video) can be found in the "Game" section.
Before doing the game, I was pretty much freestyling when it comes to modelling, but the project helps me grow a lot, mainly in 2 aspects : the skills I need personally to be a 3D modeller, and the skills I need to collaborate and work in unison with other people.
I got to learn that I have to follow a strict pipeline, metrics and angle requirements from the game designers to make a functional model for the game. Then I also have to make sure that the textures and overall color/style has to fit into the visual direction of the game.
In the coming future, my plan is to work and learn more especially in the fields where I am not strong yet : organic modelling, animation and sculpting to make beautiful game assets.







