My Creation
Here you can find most of my work I made a long the way to become a video game designer, from 3D Modeling, Visual Effect, Video Making and even the manga-inspired story and drawings of my own.
Click on each image to show full size and description.
Third year of University :
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This third year was the biggest learning curve for me, as this is the first time I got into the production of a game. Our Major project was a video game called Tempus Aeternum - a 3D FPS game set in space - where you fight off enemies and solve puzzles to find a way to escape from the space station. On the right you can see our BTS video, and the gameplay (commentary playthrough video) can be found in the "Game" section.
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Before doing the game, I was pretty much freestyling when it comes to modelling, but the project helps me grow a lot, mainly in 2 aspects : the skills I need personally to be a 3D modeller, and the skills I need to collaborate and work in unison with other people.
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I got to learn that I have to follow a strict pipeline, metrics and angle requirements from the game designers to make a functional model for the game. Then I also have to make sure that the textures and overall color/style has to fit into the visual direction of the game.
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In the coming future, my plan is to work and learn more especially in the fields where I am not strong yet : organic modelling, animation and sculpting to make beautiful game assets.







